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2008 Stories by Gary Hodges

Archives: 2008 | 2007 | 2006 | 2005
  • Fracture Ain't Breaking New Ground

    published October 23, 2008

    One of the oft-repeated historical curiosities about the Maya is that they conceived the wheel yet never found a practical application for it.... More >>

  • A Bit Force-ed

    published August 7, 2008

    You hear the same words used over and over to describe Soul Calibur IV, words like forced. Jarring. Anachronistic. But to... More >>

  • Ninja Gaiden II for Xbox goes heavy on the gore and glitches

    published June 19, 2008

    It's probably a good thing Game On wasn't around to review Ninja Gaiden when it hit Xbox in 2004 — we probably would've written "an... More >>

  • Castle of Shikigami III tests the bounds of Wii loyalty

    published June 5, 2008

    John Edwards might see two Americas, but this simpleminded little game enthusiast is more preoccupied with America's two Wii owners. One is the... More >>

  • Niko Bellic and Grand Theft Auto IV are great, but is that enough anymore?

    published May 15, 2008

    If you read reviews the way I do, you've already started by checking out the score, and now you're back here to see what the hell my problem... More >>

  • Baroquen Spirit

    published April 24, 2008

    First of all: God bless Atlus. As a publisher devoted to bringing obscure Japanese gaming gems to the West — basically, the much-needed... More >>

  • Just Shy of Seaworthy

    published April 10, 2008

    It's nice when a game comes along that pleasantly surprises you. I admit, I judged Viking: Battle for Asgard by the screenshots, writing it off... More >>

  • Online Turnoff

    published March 27, 2008

    Developers seem to believe that their first-person games are required to include online modes. Blame it on the few narrow-minded gamers (and... More >>

  • Pounding Headache

    published March 13, 2008

    You'll know in the first few minutes exactly what Patapon has going for it. There's the goofy premise, which casts you as the tribal god... More >>

  • Text Adventure

    published February 28, 2008

    Lost Odyssey wants to be Microsoft's answer to Final Fantasy — not that that's such a good idea. Like Star Wars, Final... More >>

  • Geek Chic

    published February 14, 2008

    When it comes to giving a game a vibe, "awesome" is an easy mark to hit. Explosions, hot chicks, macho one-liners, and salivating mutants are... More >>

  • Point and Chop

    published January 31, 2008

    The very first time I saw the Wii's motion-sensitive "Wiimote" (and after the initial Wha-huh? reaction), a single thought bounced in my... More >>

  • Lukewarm Gun

    published January 17, 2008

    Unreal Tournament III is ideal for overcaffeinated teenage boys with PlayStation 3s, broadband Internet connections, extensive... More >>

  • Keep Dreaming

    published January 3, 2008

    The inevitable challenge faced by Wii developers is this: Can you create a game so spectacularly awesome as to prompt a gamer to even... More >>

Archives: 2008 | 2007 | 2006 | 2005