Indie Game: The Movie at O Cinema May 24-27

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O Cinema Wynwood

90 NW 29th St.
Miami, FL 33127

Category: Movie Theaters

Region: Midtown/Wynwood/Design District

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Featuring Jonathan Blow, Phil Fish, and Edmund McMillen. Directed by Lisanne Pajot and James Swirsky. 94 minutes. Not rated. May 24 through 27 at O Cinema, 90 NW 29th St. Miami; 305-571-9970; o-cinema.org.

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Following the pallid, sleep-deprived programmers who create entertainment on Microsoft's Xbox gaming platform, Indie Game: The Movie is an insightful new geek documentary, well directed by first-timers Lisanne Pajot and James Swirsky. However, it fails in one crucial respect. There is a bright line, likely determined by age, between those who game and those who don't, and the film makes no concessions to the latter camp. The doc gains remarkable access to three groups of designers, one of which hopes to re-create "that experience of playing games before the Internet existed." Childhood nostalgia runs deep among the four main subjects, all white dudes in their late 20s/early 30s who crave "connection" with more young white dudes essentially just like them. They're obsessed, incredibly overstressed as they try to meet deadlines imposed by cruel Microsoft, and more than a little sad. The luckiest has an understanding wife. The unluckiest is stuck in his fourth year of development hell; bright and articulate, he worries that the Zeitgeist might have passed since the first promising demo version of his game. Perfectionism can mean missing your precious slot in the market. As in Hollywood, which shares the same first-weekend-sales mentality, one can be washed up (or burned out) at a young age in the gaming racket. The indie model here means a bit of start-up funding and then marathon hours for small teams of developers — and forget about health insurance or vacation days. Although Indie Game doesn't pretend that all of its subjects will prosper, it tells us nothing about the success-failure ratio of indie entrepreneurs, the broader videogame market (worth more than $40 billion last year), or a youth culture that has been profoundly changed by gaming. It's like writing about McDonald's without mentioning the obesity epidemic.

 
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