Girl Talk Plays the Culture Room

Gregg Gillis's cut-and-paste is the present and future of pop music.

If there's a future for popular music, that future belongs to Gregg Gillis, AKA Girl Talk. Think about it. First off, he's a stand-alone. The proverbial man (or woman) against the world. A lone wolf with a laptop, braying mightily against the dying of our collective inner light.

And as such, he easily sums up this disembodied Internet age of ours. Yes, the web has made us more connected than ever, just as it has left us at an utter disconnect. Girl Talk breaches that very chasm.

Second, his palette is nothing less than the whole of pop music itself, cut up and re-pasted to suit his own purposes. He mines the hooks that have been lodged in our minds, and the beats that drove those hooks home to our hearts in the first place. In any given song, Girl Talk triggers the gamut of emotions, and does so via the language of collage and reinvention.

Girl Talk: He lets his fingers do the talking.
Andrew Strasser
Girl Talk: He lets his fingers do the talking.

Location Info

Map

Culture Room

3045 N. Federal Highway
Fort Lauderdale, FL 33306

Category: Bars and Clubs

Region: Fort Lauderdale

Details

Girl Talk: With Deerhunter. Sunday, March 8. Culture Room, 3045 N. Federal Hwy., Fort Lauderdale. Show begins at 8 p.m. Tickets cost $24.99. All ages. 954-564-1074, cultureroom.net

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Simply put, he perfectly captures the way we hear and listen — in snippets and blips, of varying degrees of recollection. And since the sounds he employs spring from the whole of our collective past, the songs he creates are poised to perfectly define our future.

Girl Talk makes his home in Pittsburgh, but he seems to live most of his life on the road. And it's on the road where he and his frenzied experimentations get to explode with the folks they've been designed to floor. Call the compositions mashups if you must, but Girl Talk's patented clash is no mere mashing of two or three or even ten songs. Rather, they're veritable collisions of everything under the sun.

A quick listen to just a few minutes reveals the breadth of Girl Talk's beat-crazed snippets: Chicago ("Saturday in the Park"), the Beach Boys ("God Only Knows"), ? & the Mysterians ("96 Tears"), Rick Springfield ("Jessie's Girl"), Elton John ("Tiny Dancer"), Elvis Costello ("Pump It Up"), Sinéad O'Connor ("Nothing Compares 2 U"), Van Halen ("Jump"), Quad City DJs ("C'mon 'n Ride It"), and Kelly Clarkson ("Since You've Been Gone"). And that's just the backbeat!

On the front end, Gillis seems keen on letting some of hip-hop's mightiest MCs do much of the heavy lifting, be it Ludacris, Too Short, Biggie Smalls, Jay-Z, or Lil Wayne, all of whom have been given the Girl Talk seal of approval.

In the end, though, what's concocted is patently Girl Talk. Feed the Animals, Girl Talk's fourth LP for the aptly named Illegal Art label, made top-ten lists everywhere from Blender to Time. It also unleashed another in his series of seemingly endless road campaigns, this Sunday hitting the Culture Room, which stepped in to grab Gillis after Langerado's unceremonious cancellation. New Times had the pleasure of reaching the mild-mannered madman on one of his few days off. Here's what he had to say.

New Times: I was surprised to see you use a PC. I think you're the only music-maker I know who doesn't use a Mac.

Girl Talk: I kind of got into doing computer music when I got my first computer, and it happened to be a PC. And the first software I got into at the time was PC-only. AudioMulch is what I've been using over the years, and it's still PC-only. I've kind of gotten used to it and played hundreds of shows with it, so at this point, I wouldn't even feel comfortable trying on anything else.

I know everybody else calls what you do "mashup," but do you call it that too?

Yeah, I mean there's definitely a heavy mashup element. It's not like I'm offended by the term or anything like that. I feel like there are a lot of other influences [too]. I like a lot of other sample-based music and a lot of the music that I got into to fuel this project, a lot of the influences, was stuff that I guess predated the phrase "mashup."

Stuff that's related, like this artist Kid606 and [composer] John Oswald and [experimental band] Negativland — those were all the guys really kind of inspiring what I do. I still use the same tools as when I started, and I feel like I got into this style of music from a slightly different angle, but simultaneously there's a heavy mashup element to it. I think it's kind of a mutant form of mashup.

I'm guessing a lot of people that come to my shows probably haven't heard of Negativland, unfortunately. That's not like a big prop for me; it's just a funny thing. It's a younger generation. But I do associate myself with the more dance/remix music we're used to hearing on the Internet now, and we don't necessarily associate it with the more old-school experimental stuff.

Where do you get your ideas anyway? Is there some kind of master plan, a blueprint, or is it in the moment?

I think they just kind of slowly evolve. I work on music every day. This initial goal, I think, was to make something similar to like Kid606 or one of those artists. I had this software that I could mess music up with. I thought it'd be interesting to start a project entirely dedicated to basically manipulating pop music and that would be the whole thing. From there it just sort of slowly evolved.

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