Do Not Disturb

Hotel Dusk is a great game for people who haven't heard of "books."

Lately, the Nintendo DS has become a virtual Monster.com. You can play a defense attorney (Phoenix Wright), surgeon (Trauma Center), and even a cook (Cooking Mama).

The real mystery: Whether to pay $15 for porn you're only going to watch for five minutes.
The real mystery: Whether to pay $15 for porn you're only going to watch for five minutes.

Details

Publisher: Nintendo
Platform: Nintendo DS
Price: $34.99
ESRB Rating: T (for Teen)
Score: 6 (out of 10)

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Now, thanks to Hotel Dusk: Room 215, you can add private eye to that list. But don't expect the sexy detective work of Chinatown. Instead, you'll spend hours trudging up and down the same hallway, familiarizing yourself with a hotel lobby, and talking.

And talking. And talking some more. Good lord, enough with the talking!

The story starts promisingly enough. It's 1979, and you're Kyle Hyde, a washed-up cop who left the force after shooting his dirty partner in the back. Now Hyde wears the guise of a door-to-door salesman, in the business of "finding things that don't always want to be found." And business has taken him to Hotel Dusk.

Upon first glance, Hotel Dusk is an ordinary, dumpy motel out in the sticks -- Norman Bates would feel right at home. But there's a twist: Rumors abound that Room 215 grants the wishes of whoever stays in it, and that's Hyde's room.

While the hotel's floor plan is 3D, characters are rendered as animated pencil sketches, lending a cool graphic novel feel. It doesn't look like any other game out there -- always a nice change of pace.

But "pace" is where Hotel Dusk crashes and burns.

Hotel Dusk is amazingly text-heavy. No joke: You will spend 90 percent of the game's 15 hours reading. It wouldn't be so bad if the writing were tighter, but characters in the game tend to ramble on, and way . . . too . . . slowly. Occasionally you get to do something vaguely private eyeish -- twisting a paper clip into a lock pick, maybe -- but then it's on to another conversation, clicking through more pages of dialogue.

Then the trail goes cold. Too often it's unclear what to do next, so you resort to aimlessly wandering around the hotel, knocking on doors and searching linen closets, until you accidentally trigger the next sequence of events.

There are lots of eye rolls to be had with Hotel Dusk's story, but perhaps the oddest is its 1979 setting -- a period more David Starsky than Sam Spade. It wants to be a noirish private-eye mystery -- but in an era when The Jeffersons were movin' on up. Even Hyde seems unclear on the decade, constantly referring to women as "dames" when he should be quoting Led Zeppelin.

Some reviewers have actually praised the game's writing, but that probably says more about their diminished expectations than anything else. Not only does the story leave out all the tastiest bits of noir -- violence, sex, and moral ambiguity -- it does so in favor of all the genre's worst clichés. Take this choice exchange:

DAME: "You're not much of a conversationalist, are you?"

HYDE: "No, but I can carry a tune."

DAME: "I'm sure you can carry all manner of things."

There really isn't much of a game involved here. Mostly, you're just tapping the DS's touch-sensitive screen to reveal more text -- you even hold the DS sideways like a book. Given this, it's kinder to think of Hotel Dusk as an interactive pulp novel, rather than a traditional videogame. But if you're going to spend a dozen hours reading, you'd probably be better off with, well, a real book.

 
  • David Supina 02/15/2007 10:34:00 PM

    Most books are worthless trash. Hotel Dusk tells a far more compelling story than the vast majority of them. The writing is actually excellent, because they actually suit the characters behind them, and hint at their internal intricacies. I would much sooner recommend Hotel Dusk than virtually any other book because it tells a better story, tells it better, and does it with much more style.

  • old gamer guy 02/15/2007 9:06:00 AM

    I agree completely. Maybe it's my age (my first console was an Atari 2600), but I too was somewhat unimpressed with this game. It's been getting mostly great reviews, but IMO it's not all that great. I think people like it more for the touch screen panache and unique DS aspects more than the actual content. But I could be wrong. In the end, I just don't find it engaging enough to bother finishing. And yes, the slow text is truly annoying.

  • augusto tentori 02/15/2007 6:37:00 AM

    Im currently around 7o hours into the game and Im enjoying it a lot. Its unlike any other gaming experience out there. I think the game is great, not only because its different, but because of how real the characters are and how they develop throughout the game. The game is not perfect. personally i would like the game to feel less scripted and allow for more random exploration. (being able to talk to characters when you are not supposed to or having characters wandering around instead of ceasing to exist when they are not needed, and a more seemless save system for example) at the beginning i did get the feeling that the text speed was too slow but ive gotten used to it...options would still be nice though.

 
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